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The development of Unicode in 1987, and its success at unifying character sets, had an enormous impact. : 5Īs the localization industry developed, standards became increasingly important. Existing companies with other core competencies, such as Berlitz, started translation divisions that could handle multilingual translation and localization projects. New companies such as INK (now Lionbridge) or IDOC (now Bowne Global Solutions) specialized in the management and translation of technical documentation and software. In the mid 1980s, the first multi-language vendors (MLVs) were formed. The increasing size and complexity of localization projects soon forced companies to an outsourcing model.
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In the early 1980s most software vendors started in-house translation departments or outsourced translation work to freelance translators or in-country product distributors. In addition to translating the content, for the software to feel truly local, dates had to be formatted, layout had to adapted to display text properly and legal requirements had to be met. Everyday users in other countries would need the software to be adapted in a way where they could work efficiently. They had successfully achieved target market goals and looked to expand. Software companies also began to look for international audiences. These everyday users needed software that would help them do their work efficiently and in a way that met the local language, standards and habits. Desktop computers were not just for engineers anymore they began to make an appearance in homes and offices. The history of localization dates back to the 1980s. 5.33 Localization as a communication processĮducational level: this is a tertiary (university) resource.5.32.6 Localization in Massive Multiplayer Online Role Playing Games.5.32.5 "Games as a Service" Localization.5.32.3.9 Example of a Common Issue in Video Game Localization.5.32.3 Common Issues and Challenges in Video Games Localization.5.31.1 Commom issues and Challenges with Subtitling.5.30 Working in the localization industry.5.17 Example-based Machine Translation (EBMT).5.10 Selecting the right Localization Vendor.5.4 Localization projects: General workflows.
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Redesigning content to suit the market audience's tastes.However, it can also include other elements such as: The localization process revolves around translation of the content. Localization (also known as L10n) is the adaptation of a product, software, application or document so that it meets the requirements of the specific target market or locale. See this module's talk page for discussion. This resource needs organization and chunking through the use of subpages. This page has been nominated for cleanup for the following reason: